Title
Is drawing a powerful tool in design process?
Abstract
‘Things are because we see them, and what we see, and how we see it, depends on the Arts that have influenced us. To look at a thing is very different from seeing a thing. One does not see anything until one sees its beauty.’ (Oscar Wilde, 1891)
I decided to write my report about how do graphic designers and students in the 21st century use drawing in their process and what impact it has on their creativity. This report will inform primarilly new generation of students about how benefitial understanding of drawing is.
This report will explore my interest in how human vision and perception lead us to think what we think and how our imagination helps activate meaning of given experience and understanding of knowledge that makes sense and plays a key role in our learning process.
The project will aim to look into detail about the characterization of drawings – why and how people draw; what abilities students should develop and what purpose they should be able identify drawing for? Also it will look at methods of research and characterization - how people research; what tools should be used; what is the best way to do it?
To begin with, I will explain the definition of drawing. As Hazel Harrison says ‘drawing is a process or learning how to see well’. It is necessity to mention the biological principles of vision briefly, how human eye focus on an image or an object.
Then I will undertake an experiment with professionals and students on thinking process. I will observe and document how these people see, how they move from first idea to another. I will design a short questionnaire to find out their impressions from the task given.
From this point I will try to answer following questions:
How designers/students sketch and document ideas?
Are they more familiar with paper based or digital thinking?
What is the best way to see?
How do they approach design problems?
Chapter headings
Chapter headings might be changed according to better understanding of the topic. I must get a lot more information from books and different resources.
Introduction
An overview of the report’s aim
Definition of drawing
A brief explanation of drawing and its usage
How do we see?
An introduction to biological principles of vision
Methods, Research and Characterization
Identifying types of methods, research
Creative thinking?
Application of useful methods
Strategy for experiment and Analysis
The plan of my experiment and its result
How drawing is useful for designers?
Reconsidering creative thinking usage
Conclusion
A summary and reflection of my report
Action Plan
In order to my report I will gather a lot more information from different resources during summer holiday.
I will decide on who and how to interview professionals, educators and students.
I will decide on what exercise I would like to use for my experiment.
I will design a relevant questionnaire.
I will think of a strategy that suits best for the report experiment.
Bibliography
Books:
Merleau – Ponty (2002) The world of Perception
Bruno Munari (2000) Design as Art
Kimberly Elam (1980) Geometry of design
Paul Klee (1961) The thinking eye; Volume 1.
Kenneth Keele (1977) Pioneers of Science and Discovery
Bruno Munari (2000) Air Made Visible
Martin Kemp (2006) Leonardo Da Vinci – Experience, experiment and design
Bo Bergstrom ((2008) Essentials of Visual Communication
Electronic resources:
http://visualthinkingart.blogspot.com/ (accessed 12.07.2009)
http://en.wikipedia.org/wiki/Visual_language#Gestalt_psychology (accessed 12.07.2009)
http://www.drawing.org.uk/ (accessed 12.07.2009)
http://www.fluidhive.com/ (accessed 12.07.2009)
http://blog.fluidhive.com/ (accessed 12.07.2009)
http://www.accessexcellence.org/AE/AEC/CC/vision_background.php (accessed 12.07.2009)
http://en.wikipedia.org/wiki/Perception (accessed 12.07.2009)
http://www.mnstate.edu/gracyk/courses/phil%20of%20art/wildetext.htm (accessed 12.07.2009)
Reports:
P. Schenk (2005) Developing a taxonomy on drawing for design; School of Art, Design and Media, Nanyang Technological University, Singapore
C. Stones, T. Cassidy (2007) Comparing synthesis strategies of novice graphic designers using digital and traditional design tools; Design Studies Vol 28 No. 1 January (2007)
Hi Renata,
ReplyDeleteAn interesting project!
Your title sounds like a leading question - how about shifting the emphasis slightly to sthg like: ‘ An investigation into drawing as a tool in the graphic design process.’.
You need to remove the ‘I’ from your proposal. It is more professional to frame your direction more neutrally using expressions such as ‘The report will investigate how graphic designers…’ You do not need to mention that you are interested in these things – the reader will assume that anyway.
Measuring the impact that drawing generally has on designer’s creativity will be difficult. Better to focus on designers who have put drawing at the centre of their practice and explore what that means for their work.
While I like the idea of you observing people doing drawing tasks in order to gain an insight how it fits into their design process, you will need to be very clear on what you are hoping to learn from such an experiment and how you could identify it.
Have a look at: ‘The Drawing Book: A Survey of Drawing - The Primary Means of Expression’, by Charles Darwent; Kate MacFarlane; Katharine Stout and Tania Kovats
Catherine
I like the content/theme of this proposal - right up my street! You could also look at how drawing is now taught in schools and how it not as central to art and design education as it once was. There's lots of useful stuff out there which you could use to back up an argument that drawing is key to the ability to design:
ReplyDeletehttp://www.guardian.co.uk/education/2002/oct/01/schools.artsfeatures
http://www.guardian.co.uk/education/2003/sep/30/artsinschools.schools
http://www.guardian.co.uk/artanddesign/jonathanjonesblog/2009/may/11/contemporary-art-drawing